- ME1-12-02 operates with 2D and 3D vectors and uses 2D vectors to solve problems involving motion in two dimensions
π Prior Knowledge
| Content | Prior knowledge | Used for |
|---|---|---|
| Linear Relationships C | - midpoint and distance formulas - translation vectors | - midpoint and distance in 3D, magnitude of a vector - vectors in general |
| Trigonometry and Measure of Angles | - cosine rule - trig ratios | - dot product - projectile motion |
| Further Work with Functions | - parametric equations | - parametric equations of motion |
| Applications of Calculus | - velocity and acceleration using calculus | - velocity and acceleration vectors, projectile motion |
Vector representation and notation
- Define a vector as a quantity having both magnitude and direction
- Associate vectors with directed line segments and recognise that a vector may have many directed line segments associated with it
- Identify and use notation for vectors in both two dimensions and three dimensions, including , and , where is the vector with magnitude and direction those of the directed line segment from to
- Use notations , and to represent the magnitude of a vector
- Describe a position vector as a vector with its tail at the origin
- Represent vectors graphically with and without graphing applications
- Recognise and use the fact that two vectors are equal if they have the same magnitude and direction to solve problems
Introduction to 2D and 3D vectors
- Use Cartesian coordinates to represent points in 2-dimensional (2D) and 3-dimensional (3D) space with and without graphing applications
- Use the midpoint and distance formulas in two dimensions and three dimensions
- Identify that, in three dimensions, all points on the -plane have a -coordinate of 0, and deduce similar properties for points on the and -planes and thus the equations of the three coordinate planes
- Define the zero vector , written as , as the vector with zero magnitude and no direction
- Define unit vectors as vectors of magnitude 1
- Recognise and use and as the notation for the unit vector in the direction of
- Define the standard perpendicular unit vectors and in two dimensions and , and in three dimensions
- Express 2D vectors in component form, ; as an ordered pair, ; and in column vector notation
- Recognise as the vector associated with the directed line segment from the point to in two dimensions
- Express 3D vectors in component form, ; as an ordered triple, ; and in column vector notation
- Recognise as the vector associated with the directed line segment from to in three dimensions
Operating with vectors
- Define a scalar as a real number that is used to multiply a vector
- Represent geometrically a scalar multiple of a vector in two dimensions and three dimensions with and without graphing applications
- Perform multiplication of a vector by a scalar algebraically in component form
- Establish and identify , for a non-zero scalar , as a condition for two non-zero vectors and to be parallel to each other and determine with justification if two vectors are parallel to one another
- Identify and as vectors perpendicular to and with equal magnitude
- Perform addition and subtraction of vectors algebraically in component form, and verify, with and without graphing applications, that geometrically these are obtained using the triangle law or the parallelogram law
- Establish and calculate the magnitude of a vector using for 2D vectors and for 3D vectors
- Use the magnitude of a vector to find the unit vector in two dimensions and three dimensions
Further operations with vectors
- Define as the scalar (dot) product of vectors and and use the scalar product to solve problems
- Define as the scalar product of vectors and and use the scalar product to solve problems
- Use as a geometric expression of the scalar product of non-zero vectors and in two dimensions and three dimensions, where is the angle between the vectors and
- Verify the equivalence of with the algebraic definition of the scalar product, for two dimensions and for three dimensions
- Derive and use the property to establish the scalar product definition of the magnitude of a vector in two dimensions and three dimensions
- Calculate the angle between two non-zero vectors and , in both two dimensions and three dimensions, using the scalar product by deriving and applying the relationship
- Establish as a condition for two non-zero vectors and to be perpendicular to each other and use it to determine if two vectors are perpendicular
- Establish as another way to determine if two non-zero vectors and are parallel
- Define the projection of a vector onto a vector , denoted by , to be the vector component of in the direction of vector
- Examine the proof of the formula and use the formula to solve problems
- Determine that the component of a vector perpendicular to another vector is
Motion in vector form in two dimensions
- Describe the position of an object at a point in 2D space using a vector
- Describe the changing positions of an object by expressing its vector as a function of time using , or where and are functions of time
- Recognise that and form a pair of parametric equations for the path of the object
- Find the Cartesian equation of the path of an object, where the path is a straight line, parabola or circle
- Express the change in an objectβs position between two points as a displacement vector and recognise the magnitude of the displacement vector as the distance between the two points
- Solve motion problems involving constant velocity using vectors
- Solve relative velocity problems involving constant crosswind/cross-current using vector diagrams, and describe the direction of a vector where required
- Find the velocity vector and acceleration vector of an object using differential calculus
- Find the position vector and the velocity vector of an object using integral calculus given its acceleration vector
- Solve motion problems involving non-constant velocity using vectors
Projectile motion
- Recognise that the gravitational force on a mass may be regarded as a constant acting in a downwards direction when the motion of the object is restricted to a small region near the Earthβs surface
- Model and analyse a projectileβs path where the projectile is a point and air resistance is negligible, subject to only acceleration due to gravity, assuming that the projectile is moving close to the Earthβs surface
- Represent the motion of a projectile using vectors
- Recognise that the horizontal and vertical components of the motion of a projectile can be represented by horizontal and vertical vectors
- Derive and use the equations of motion of a projectile in vector form by splitting 2D motion into horizontal and vertical components to solve problems on projectiles
- Find the Cartesian equation of the path of a projectile using parametric equations for the horizontal and vertical components of the displacement vector
- Determine features of the flight of a projectile, including time of flight, maximum height, range, instantaneous velocity and impact velocity
- Solve problems relating to the path of a projectile in which the initial velocity and/or angle of projection may be unknown, in a variety of contexts