vectors year12 ext1

πŸ“– Prior Knowledge

ContentPrior knowledgeUsed for
Linear Relationships C- midpoint and distance formulas
- translation vectors
- midpoint and distance in 3D, magnitude of a vector
- vectors in general
Trigonometry and Measure of Angles- cosine rule
- trig ratios
- dot product
- projectile motion
Further Work with Functions- parametric equations- parametric equations of motion
Applications of Calculus- velocity and acceleration using calculus- velocity and acceleration vectors, projectile motion

Vector representation and notation

  • Define a vector as a quantity having both magnitude and direction
  • Associate vectors with directed line segments and recognise that a vector may have many directed line segments associated with it
  • Identify and use notation for vectors in both two dimensions and three dimensions, including , and , where is the vector with magnitude and direction those of the directed line segment from to
  • Use notations , and to represent the magnitude of a vector
  • Describe a position vector as a vector with its tail at the origin
  • Represent vectors graphically with and without graphing applications
  • Recognise and use the fact that two vectors are equal if they have the same magnitude and direction to solve problems

Introduction to 2D and 3D vectors

  • Use Cartesian coordinates to represent points in 2-dimensional (2D) and 3-dimensional (3D) space with and without graphing applications
  • Use the midpoint and distance formulas in two dimensions and three dimensions
  • Identify that, in three dimensions, all points on the -plane have a -coordinate of 0, and deduce similar properties for points on the and -planes and thus the equations of the three coordinate planes
  • Define the zero vector , written as , as the vector with zero magnitude and no direction
  • Define unit vectors as vectors of magnitude 1
  • Recognise and use and as the notation for the unit vector in the direction of
  • Define the standard perpendicular unit vectors and in two dimensions and , and in three dimensions
  • Express 2D vectors in component form, ; as an ordered pair, ; and in column vector notation
  • Recognise as the vector associated with the directed line segment from the point to in two dimensions
  • Express 3D vectors in component form, ; as an ordered triple, ; and in column vector notation
  • Recognise as the vector associated with the directed line segment from to in three dimensions

Operating with vectors

  • Define a scalar as a real number that is used to multiply a vector
  • Represent geometrically a scalar multiple of a vector in two dimensions and three dimensions with and without graphing applications
  • Perform multiplication of a vector by a scalar algebraically in component form
  • Establish and identify , for a non-zero scalar , as a condition for two non-zero vectors and to be parallel to each other and determine with justification if two vectors are parallel to one another
  • Identify and as vectors perpendicular to and with equal magnitude
  • Perform addition and subtraction of vectors algebraically in component form, and verify, with and without graphing applications, that geometrically these are obtained using the triangle law or the parallelogram law
  • Establish and calculate the magnitude of a vector using for 2D vectors and for 3D vectors
  • Use the magnitude of a vector to find the unit vector in two dimensions and three dimensions

Further operations with vectors

  • Define as the scalar (dot) product of vectors and and use the scalar product to solve problems
  • Define as the scalar product of vectors and and use the scalar product to solve problems
  • Use as a geometric expression of the scalar product of non-zero vectors and in two dimensions and three dimensions, where is the angle between the vectors and
  • Verify the equivalence of with the algebraic definition of the scalar product, for two dimensions and for three dimensions
  • Derive and use the property to establish the scalar product definition of the magnitude of a vector in two dimensions and three dimensions
  • Calculate the angle between two non-zero vectors and , in both two dimensions and three dimensions, using the scalar product by deriving and applying the relationship
  • Establish as a condition for two non-zero vectors and to be perpendicular to each other and use it to determine if two vectors are perpendicular
  • Establish as another way to determine if two non-zero vectors and are parallel
  • Define the projection of a vector onto a vector , denoted by , to be the vector component of in the direction of vector
  • Examine the proof of the formula and use the formula to solve problems
  • Determine that the component of a vector perpendicular to another vector is

Motion in vector form in two dimensions

  • Describe the position of an object at a point in 2D space using a vector
  • Describe the changing positions of an object by expressing its vector as a function of time using , or where and are functions of time
  • Recognise that and form a pair of parametric equations for the path of the object
  • Find the Cartesian equation of the path of an object, where the path is a straight line, parabola or circle
  • Express the change in an object’s position between two points as a displacement vector and recognise the magnitude of the displacement vector as the distance between the two points
  • Solve motion problems involving constant velocity using vectors
  • Solve relative velocity problems involving constant crosswind/cross-current using vector diagrams, and describe the direction of a vector where required
  • Find the velocity vector and acceleration vector of an object using differential calculus
  • Find the position vector and the velocity vector of an object using integral calculus given its acceleration vector
  • Solve motion problems involving non-constant velocity using vectors

Projectile motion

  • Recognise that the gravitational force on a mass may be regarded as a constant acting in a downwards direction when the motion of the object is restricted to a small region near the Earth’s surface
  • Model and analyse a projectile’s path where the projectile is a point and air resistance is negligible, subject to only acceleration due to gravity, assuming that the projectile is moving close to the Earth’s surface
  • Represent the motion of a projectile using vectors
  • Recognise that the horizontal and vertical components of the motion of a projectile can be represented by horizontal and vertical vectors
  • Derive and use the equations of motion of a projectile in vector form by splitting 2D motion into horizontal and vertical components to solve problems on projectiles
  • Find the Cartesian equation of the path of a projectile using parametric equations for the horizontal and vertical components of the displacement vector
  • Determine features of the flight of a projectile, including time of flight, maximum height, range, instantaneous velocity and impact velocity
  • Solve problems relating to the path of a projectile in which the initial velocity and/or angle of projection may be unknown, in a variety of contexts